Brand New Music



I've finally replaced all the placeholder music with music I created myself so I can finally say all assets in this game are 100% my own creation. This is important to me because I am conceited. The most notable gameplay update since the last version: the player can no longer make the ship go faster when flying diagonally, which is a minor change that goes a long way to making Blood Ship feel more like a proper STG.

I'm 80% certain the next version will be a public release. I have a handful of gameplay changes to make, particularly in enemy behavior and movement and I'm not in love with any of the music so there will be changes there, as well. I will also devote a day to adding sound effects as the bomb mechanic currently doesn't make a noise.

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