Touchscreens Hard



I spent today debugging, cleaning up unused and poorly written assets, and trying to figure out why the hell my game wasn't properly running after a game over event. Touchscreen controls are kinda-sorta implemented, but they're really janky because I've gotta go to bed in about... well, two hours ago. Proper shot limiter coming soon. Don't worry: I know the blood laser looks like crap right now, but that will change soon.

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